KETUT SEPDYANA KARTINI; NI LUH PUTU LABASARIYANI; MADE IRVAN SASTRA ABENK. IMPLEMENTASI GAME FLASH CARD BERBASIS AUGMENTED REALITY UNTUK PENINGKATAN KUALITAS PEMBELAJARAN DI SEKOLAH DASAR 8 JIMBARAN. Jurnal Widya Laksmi: Jurnal Pengabdian Kepada Masyarakat, [S. l.], v. 5, n. 2, p. 362–368, 2025. Disponível em: https://mail.jurnalwidyalaksmi.com/index.php/jwl/article/view/178. Acesso em: 19 apr. 2026.